Graham Dungan
Class of 26' Bachelors of Computer Science
Howdy, I am a programmer who likes to make cool stuff. This website is a catalogue of my favorite projects, my skills, and how to contact me.
ML Antivirus for MLSEC
December 2025
I created a progressive LGBM DES model for classifying PE files in under 5 seconds with less than 1 GB of RAM.
Stream Tools
July 2023 - December 2025
I created a set of tools to help streamers on both Twitch and YouTube.
SQL Guesser
January 2025 - May 2025
As part of the final project in CSCE413 Software Security amy team and I created a tool that can perform a blind SQLi using binary search to access information within a vulnerable MySQL DBMS.
Security PoCs
January 2025 - May 2025
As part of CSCE413 Software Security I created approximately 2-3 PoCs relating to various security concepts every week, including OWASP and CVE's.
KavTools
July 2024
The art and self-help communities I associate myself with want tools to make learning and habit-tracking easier. Given that I needed more experience with web development, I decided to make tools for the communities that I associate myself with.
TLDR TOS Summarizing Extension
December 2025
As part of CSCE436 Human Computer Interaction, my team created an AI-powered Terms of Service analysis extension.
PandaPOS
September 2024 - December 2024
I took CSCE 331, Foundations of Software Engineering, at Texas A&M. This class contained three projects, two of which were aimed towards making a fully functional POS system for Panda Express.
Rummikub Solver
June 2024
My Dad beat me in a game of Rummikub, so I made an algorithm that finds the largest combination of pieces to play every turn.
Hiki Kabu
January 2024
I discovered a niche Japanese card game called Hiki Kabu that I wanted to turn into an online Unity card game.
Kaggle Competition
November 2023
As part of the Aggie Data Science Club, my friend Matthew and I entered a Kaggle competition using the Microsoft Professional Capstone DataSet.
Toll Text Translator
July 2023
I was pretty interested in ciphers in high school, and still am today. Inspired by One Piece Poneglyphs, I decided to make a conlang and translator.
Game Development
February 2018 - May 2023
I grew up with videogames, so its only natural that I'd want to make a few. Here's a couple Source Engine maps, games, and Unity projects.